<p class="title">A higher amount of screen time which may involve gaming, or watching TV before bedtime may not have a direct impact on young people's mental health, contrary to popular belief, scientists say.</p>.<p class="bodytext">Data from more than 17,000 teenagers show little evidence of a relationship between screen time and well-being in adolescents, according to the study published in the journal Psychological Science.</p>.<p class="bodytext">"Implementing best practice statistical and methodological techniques we found little evidence for substantial negative associations between digital-screen engagement and adolescent well-being," said Amy Orben, a researcher at the Oxford Internet Institute (OII) in the UK.</p>.<p class="bodytext">"While psychological science can be a powerful tool for understanding the link between screen use and adolescent well-being, it still routinely fails to supply stakeholders and the public with high-quality, transparent, and objective investigations into growing concerns about digital technologies," Orben said in a statement.</p>.<p class="bodytext">Analysing three different datasets, which include improved measurements of screen time, we found little clear-cut evidence that screen time decreases adolescent well-being, even if the use of digital technology occurs directly before bedtime," said Andrew Przybylski, Director of Research at the OII.</p>.<p class="bodytext">The research found that adolescents' total screen time per day had little impact on their mental health, both on weekends and weekdays.</p>.<p class="bodytext">It also found that the use of digital screens two hours, one hour, or 30 minutes before bedtime did not have clear associations with decreases in adolescent well-being, even though this is often taken as a fact by media reports and public debates.</p>.<p class="bodytext">Unlike other studies, the Oxford research analysed data from Ireland, the US, and the UK to support its conclusions.</p>.<p class="bodytext">The researchers used a rigorous methodology to gather how much time an adolescent spends on screens per day, including both self-reported measures and time-use diaries.</p>.<p class="bodytext">This is important as many studies are based solely on self-reported digital technology use, even though recent work found only one third of participants give accurate accounts of how much time they spend online when asked after the fact.</p>.<p class="bodytext">The researchers were also able to create a comprehensive picture of teens' well-being, examining measures of psychosocial functioning, depression symptoms, self-esteem, and mood, with data provided by both young people and their caregivers.</p>.<p class="bodytext">Additionally, the final of the three studies conducted was preregistered, meaning that the researchers publicly documented the analyses they would run before they analyzed the data.</p>.<p class="bodytext">This prevents hypothesising after the results are known, a challenge for controversial research topics.</p>.<p class="bodytext">"Because technologies are embedded in our social and professional lives, research concerning digital-screen use and its effects on adolescent well-being is under increasing scrutiny," said Orben.</p>.<p class="bodytext">"To retain influence and trust, robust and transparent research practices will need to become the norm, not the exception. We hope our approach will set a new baseline for new research on the psychological study of technology," said Przybylski. </p>
<p class="title">A higher amount of screen time which may involve gaming, or watching TV before bedtime may not have a direct impact on young people's mental health, contrary to popular belief, scientists say.</p>.<p class="bodytext">Data from more than 17,000 teenagers show little evidence of a relationship between screen time and well-being in adolescents, according to the study published in the journal Psychological Science.</p>.<p class="bodytext">"Implementing best practice statistical and methodological techniques we found little evidence for substantial negative associations between digital-screen engagement and adolescent well-being," said Amy Orben, a researcher at the Oxford Internet Institute (OII) in the UK.</p>.<p class="bodytext">"While psychological science can be a powerful tool for understanding the link between screen use and adolescent well-being, it still routinely fails to supply stakeholders and the public with high-quality, transparent, and objective investigations into growing concerns about digital technologies," Orben said in a statement.</p>.<p class="bodytext">Analysing three different datasets, which include improved measurements of screen time, we found little clear-cut evidence that screen time decreases adolescent well-being, even if the use of digital technology occurs directly before bedtime," said Andrew Przybylski, Director of Research at the OII.</p>.<p class="bodytext">The research found that adolescents' total screen time per day had little impact on their mental health, both on weekends and weekdays.</p>.<p class="bodytext">It also found that the use of digital screens two hours, one hour, or 30 minutes before bedtime did not have clear associations with decreases in adolescent well-being, even though this is often taken as a fact by media reports and public debates.</p>.<p class="bodytext">Unlike other studies, the Oxford research analysed data from Ireland, the US, and the UK to support its conclusions.</p>.<p class="bodytext">The researchers used a rigorous methodology to gather how much time an adolescent spends on screens per day, including both self-reported measures and time-use diaries.</p>.<p class="bodytext">This is important as many studies are based solely on self-reported digital technology use, even though recent work found only one third of participants give accurate accounts of how much time they spend online when asked after the fact.</p>.<p class="bodytext">The researchers were also able to create a comprehensive picture of teens' well-being, examining measures of psychosocial functioning, depression symptoms, self-esteem, and mood, with data provided by both young people and their caregivers.</p>.<p class="bodytext">Additionally, the final of the three studies conducted was preregistered, meaning that the researchers publicly documented the analyses they would run before they analyzed the data.</p>.<p class="bodytext">This prevents hypothesising after the results are known, a challenge for controversial research topics.</p>.<p class="bodytext">"Because technologies are embedded in our social and professional lives, research concerning digital-screen use and its effects on adolescent well-being is under increasing scrutiny," said Orben.</p>.<p class="bodytext">"To retain influence and trust, robust and transparent research practices will need to become the norm, not the exception. We hope our approach will set a new baseline for new research on the psychological study of technology," said Przybylski. </p>